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Escrow Size Behavior

Quick answer

There is no published figure for how much Asset Escrow changes a resource's size. Any claim of the form "escrow adds X%" is invented. What follows separates what Cfx documents, what people observe, and what might explain the difference.

Difficulty: Advanced · Affects: LEGACY · Mixed evidence — read the tags

INFO

Search: escrow size, bigger after escrow, 40%, grew, overhead, compression, why larger.

Last verified 31 August 2026 · Cfx Asset Escrow · Cfx developer FAQ.

Confirmed fact

These come from Cfx documentation:

  • You upload a zipped resource. It is processed for encryption and returned as an escrowed asset.
  • The encrypted types are Lua, YFT, YDD, YDR. YTD, YMT and .meta are not encrypted.
  • An .fxap file is added to the resource and must be preserved.
  • The maximum size for an escrowed asset is 1 GB.
  • Re-uploading replaces the version in your account; customers who already downloaded an older version keep it.

Cfx has never published an overhead percentage, a compression specification, or a before/after size guarantee.

Observed behavior

Reported by creators and server owners, not verified by us:

  • The number people compare is often not the same number twice: source folder size, uploaded zip size, downloaded asset size and on-disk cache size are four different measurements.
  • Encrypted files are less compressible than their originals, so a zip of an escrowed resource can be larger than a zip of the plain one even when the unpacked contents are similar.
  • Packs dominated by YTD textures — which are never encrypted — show less difference than packs dominated by YDD models, which are.

Possible explanation

Reasoning, not documentation. Treat as hypothesis:

EffectWhy it would change size
Encryption paddingBlock-based encryption rounds each file up to a block boundary
Compression lossEncrypted bytes are effectively random and do not compress
Added metadataThe .fxap and per-file escrow headers
RepackagingThe archive is rebuilt, possibly at different compression settings than yours

None of this is confirmed by Cfx, and the relative weight of each factor is unknown.

What to do about it

Measure your own packs rather than trusting a percentage:

  1. Record the unpacked source folder size.
  2. Record the uploaded zip size.
  3. Download the processed asset and record its zip size.
  4. Unpack it and record the on-disk size.

Compare like with like across versions of your own packs. That gives you a real planning number for the 1 GB ceiling, which is the only place this actually matters.

WARNING

Do not publish an overhead percentage to customers as if it were a Cfx specification. If you need to state something, state the measurement method and the pack it came from.

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