Troubleshooting
| Problem | Why, and what to do |
|---|---|
| The designs aren't in the tattoo shop | Check that ensure zaiders_tattoos is in server.cfg and that the console shows it starting. Then follow your script's steps in Your tattoo script: some need its list. A player who was already in the server when the pack started must reconnect. |
| A design shows its code instead of its name | That script doesn't read the names the pack gives the game. Its list has the names: install it with zaiders_tattoos_install. |
| Other players don't see my tattoos | Check that OneSync is on (without it the console says so when the pack starts). With Config.DiagCommand = true, /zaiderstattoos shows whether your tattoos were sent and what the players around sent. See What other players see. |
| Other players see a tattoo lighter than I do | It was put on more than once, to darken it. Only ZAIDERS Appearance sends those layers; this pack shows each tattoo once. |
| Other players see wrong tattoos (from the base game or other packs) | Leave Config.FixTattooSort = true. |
| Another tattoo pack also shows its tattoos to other players | Turn one of the two off (here: Config.Sync = false), or both would put tattoos on the same players. |
| A design shows twice in the shop | Another resource with the same designs is running (an older copy of this pack). Leave only zaiders_tattoos. |
zaiders_tattoos_install says it doesn't know the tattoo script | Your script reads the game's own tattoo shop, or isn't on the list. See Your tattoo script. |
Still stuck?
Send us the console lines that mention zaiders_tattoos (from the server start) and which tattoo script you use.
